Games are awesome!

Design Journal

Beamdown

Beamdown is an Isometric 3D Boss Rush game I am developing for my Senior Capstone. I am the Lead Designer and work with a team of 30+ people. It is released and distributed on Steam.

Beamdown seeks to shine in its Combat, Boss, and Narrative Design, engaging players with each Planet Guardian’s Boss fight and letting players be able to choose how they want to approach that fight.

If you would like to join our Discord to give feedback directly to us developers, click here!

Eldritch Confection

Eldritch Confection is a 2D side-scrolling-eat'em up. Your young Eldritch God must eat their way through a war-torn Candyland to power up and overcome a world of sweet, sweet danger. This game was developed by a five-person team in two-months - from idea to Pitch, Design, Develop, Test, and Release.

My Brother’s Lightkeeper

My Brother's Lightkeeper is a game that we developed in two months. All design and development done by Quin Richards and Kobe Riddle for EAE-3720 Alternative Game Development in Summer 2024 at the University of Utah.

I’m cooking

Works in Progress

Project Futura

Project Futura is a passion project being developed by a small Indie Development size team. The project is currently in the Prototype Phase of development.

Project Futura is a First Person Narrative Driven, Platforming Puzzle game. You follow a mid-20’s Main Character whose father has gone missing after one too many expeditions to far away galaxies.

Follow our main character as he explores ruins of ancient planetary traditions along with his younger brother and see what your father was truly searching for.

There is no expected release date as of yet, but I will keep updating the Futura page as we get things going.