I’m Quin! I create handcrafted experiences-

From a greenlit platform inside The Walt Disney Company to shipped games on Steam to live productions on Twitch. I move fast, work across disciplines, and do my best work when the problem is still being defined.

My Tools:

Figma, Miro, Cursor, Microsoft Suite, UE5, Unity, Jira, Perforce, Asana, GitHub

UX Design · Rapid Prototyping · Research · Disney Studio Technology

Identified a gap in how writers across Disney's creative banners managed early-stage creative work — then built a platform to solve it. Took it from a self-initiated research hunch to a live prototype to a greenlit, company-backed tool in a matter of weeks.

Role: UX Designer & Rapid Prototype Engineer

Tools: Cursor, Base44, Figma, Notion

Production Coordination · Rapid Prototyping · UX Design · Personal Project

After shipping Beamdown I wanted a better way to coordinate future projects — so I built one. A personal production coordination tool that tracks deliverables, stakeholders, and scope decisions across every phase of production.

Role: Designer & Developer

Tools: Figma, Cursor, Claude

Game Design Leadership · Production Coordination · UX

Led the design team across a 30-person production from pre-production through public launch on Steam — managing schedules, deliverables, and cross-discipline alignment the whole way through.

Role: Lead Designer & Production Coordinator

Tools: Figma, Unity, GitHub, ClickUp, Miro

Game Design Leadership · UX · Narrative

Led game, combat, and UX design for a 5-person team — organizing the production process and keeping the team moving through rapid iteration cycles, all shipped in one month alongside another full game.

Role: Game, Combat & UX Designer

Tools: Figma, Unity, GitHub, Notion

Game Design · Narrative · Production

A two-person narrative sailing game about community and hope — I owned game design, UX, narrative, production, art, and audio alongside one engineer and shipped a complete emotionally resonant experience.

Role: Game Designer, UX & Narrative Designer, Producer

Tools: Gamemaker, Figma, Notion, Pixel Art

Esports Coaching · Production Coordination · Broadcast & Casting

Built and coached a competitive Rainbow Six Siege program at SBCC, then spent three years coordinating live esports broadcast productions for a 20-30 person team at the University of Utah — managing schedules, aligning disciplines, and streaming regional tournaments to a live Twitch audience.


Role: Esports Program Coordinator/Coach & Broadcast Producer

Tools: Twitch, Discord, OBS

Research Leadership · Production Coordination · QA

Organized and led a student research team inside Riot Games — coordinating deliverables across QA, social, and marketing touchpoints to feed structured findings back into the League of Legends development process. Attended E3 as part of the program, delivering a competitive analysis video as a final research deliverable.

Role: Research Team Lead

Tools: Discord, Google Suite