I’m Quin! I create handcrafted experiences.

I’m an Experience Designer and Project Coordinator with a track record of shipping player-first and user-centered work — from narrative software inside The Walt Disney Company to games in the hands of real players. I move fast, collaborate across disciplines, and do my best work when the problem is still being defined.

My Tools:

Experience Design · Rapid Prototyping · Production Coordination · Narrative Systems

A narrative ideation platform I helped design and develop inside Disney's Studio Technology team — built to support creatives through the earliest stages of the storytelling process. Starting with independent research and rapid prototyping using Cursor and Base44, the prototype I built became the foundation for company-wide funding and full development. Below is my homebrewed reimagining of the experience, rebuilt for experience designers.

Role: UX Designer & Design Coordinator

Tools: Cursor, Base44, Figma, Jira, GitHub

Game Design Leadership · Production Coordination · UX

Led the design team across a 30-person production — managing schedules, coordinating across art and engineering, and driving the project from prototype to public launch on Steam. Every design decision was backed by playtest data and iterated fast, with scope managed tightly across a nine month production cycle.

Role: Lead Designer & Production Coordinator

Tools: Figma, Unity, GitHub, ClickUp, Miro

Game Design Leadership · UX · Narrative

Designed and shipped a fully playable 2D beat em up in one month alongside another full game — leading game design, combat, UX, and narrative for a five-person team. Rapid playtesting and tight iteration kept the experience moving forward at a pace that left almost no margin for error.

Role: Game, Combat & UX Designer

Tools: Figma, Unity, GitHub, Notion

Game Design · Narrative · Production

A two-person narrative sailing game built in a summer — I owned game design, UX, narrative, production, character art, and audio alongside one engineer. Designed around themes of community and hope, the game delivered a complete emotionally resonant experience from concept to ship.

Role: Game Designer, UX & Narrative Designer, Producer

Tools: Gamemaker, Figma, Notion, Pixel Art

Research Leadership · Production Coordination · QA

Organized and led a student research team inside Riot Games — coordinating deliverables across QA, social, and marketing touchpoints to feed structured findings back into the League of Legends development process. Attended E3 as part of the program, delivering a competitive analysis video as a final research deliverable.

Role: Research Team Lead

Tools: Discord, Google Suite