I’m Quin! I create handcrafted experiences.

I'm an Experience Designer and Project Coordinator with a track record of shipping player-first and user-centered experiences — from coordinating narrative software inside The Walt Disney Company to designing gameplay systems at Riot Games and shipping indie titles into players' hands. I move fast, collaborate across disciplines, and do my best work when the problem is still being defined.

My Tools:

Figma, Miro, Cursor, Microsoft Suite, UE5, Unity, Jira, Perforce, Asana, GitHub

Experience Design · Rapid Prototyping · Production Coordination · Narrative Systems

All visuals shown are my own original work and directional — not reflective of any proprietary Disney assets or interfaces. Actual project files are protected by NDA.

With that said — I coordinated the end-to-end design development of an internal narrative ideation platform at The Walt Disney Company, managing deliverables across design, engineering, and creative stakeholders while keeping product leadership informed at every stage. "Studio.OS" is my own directional reimagining of that experience, built independently to protect NDA.

Role: UX Designer & Design Coordinator

Tools: Cursor, Base44, Figma, Jira, GitHub

Game Design Leadership · Production Coordination · UX

Led the design team across a 30-person production — managing schedules, organizing deliverables, and keeping design, art, and engineering aligned from pre-production through public launch on Steam. Communicated design decisions outward to stakeholders and inward to the team through structured documentation and weekly pod meetings.

Role: Lead Designer & Production Coordinator

Tools: Figma, Unity, GitHub, ClickUp, Miro

Game Design Leadership · UX · Narrative

Led game, combat, and UX design for a 5-person team — organizing the production process and keeping the team moving through rapid iteration cycles, all shipped in one month alongside another full game.

Role: Game, Combat & UX Designer

Tools: Figma, Unity, GitHub, Notion

Game Design · Narrative · Production

A two-person narrative sailing game built in a summer — I owned game design, UX, narrative, production, character art, and audio alongside one engineer. Designed around themes of community and hope, the game delivered a complete emotionally resonant experience from concept to ship.

Role: Game Designer, UX & Narrative Designer, Producer

Tools: Gamemaker, Figma, Notion, Pixel Art

Research Leadership · Production Coordination · QA

Organized and led a student research team inside Riot Games — coordinating deliverables across QA, social, and marketing touchpoints to feed structured findings back into the League of Legends development process. Attended E3 as part of the program, delivering a competitive analysis video as a final research deliverable.

Role: Research Team Lead

Tools: Discord, Google Suite