Beamdown

Beamdown is a 3D Isometric Boss Rush Game I am currently working on with a team of 30+ developers. I am the Lead Designer, where I am mostly responsible for designing the Narrative, UX, and Levels found in the game.

I was the Lead Designer during the Prototype Phase of production for the game, where we had to present our prototype to a board of Game Industry Professionals and 8 out of 16 games would be chosen to move forward in production. Beamdown passed this stage and was greenlit.

We are wrapping up the Alpha build of the game and hopefully plan to release with Early Access in late January.



We expect to fully release Beamdown in Q2 of 2025. It will be available on Steam. (Link Pending)

Prototype Documentation

Alpha Screenshots

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Alpha Screenshots *