Hi. I’m Quin. I make Games.

I am a Senior at the University of Utah, graduating in May ‘25 with a BS from the College of Engineering with a degree in Games.

I design games. I have hands-on, in-engine experience in level design, building narrative, combat, music and sound - and I love designing UX. I can work in Unreal, Unity, Figma, Blender, Photoshop and Z-Brush. I am a musician and art director sometimes. And I love films.

I am currently seeking internships, projects and full-time roles in games.

Check this out

Recent Work

Beamdown

Beamdown is a 3D Isometric Boss Rush game currently in development for my Senior Capstone. The game has been in development since August of 2024. I am currently the Lead Designer on the project, managing 6 other designers and giving the okay on all design decisions for the game. I focus on the game’s UX, Narrative, and World Level Design.

The game is aiming to ship in Q2 of 2025.

ANIMAL

ANIMAL is a short film I worked on last year. Its main themes consist of the human experience, the creation of life, and the beauty of life itself. I helped design and concept Nora’s clothing found in the film, her room, and the overall design of that space, and pitched a lot of other ideas. The film won Best Picture at a screening of 20 other UVU student films.

Eldritch Confection

Eldritch Confection is a 2D side-scrolling-eat'em up. Your young Eldritch God must eat their way through a war-torn Candyland to power up and overcome a world of sweet, sweet danger. This game was developed by a five-person team in two-months - from Idea to Pitch, Design, Develop, Test, and Release.

My Brothers Lightkeeper

My Brother's Lightkeeper is a game that we developed in two months. All design and development were done by me and Kobe Riddle for EAE-3720 Alternative Game Development in Summer 2024 at the University of Utah.