I am studying Narrative Design in the Games Program at the University of Utah.

I study Game Design. I know it will take time to build up my generalist game design skills. For now, I am focusing on Narrative Design for Games.

Here are a few game writing samples:

You open your eyes, still groggy from the well deserved nap, and it’s Epimetheus, your younger brother. All is well. (You were ready to get up and swing a right hook, but once you realize it’s your little brother, you calm your fluster and pay attention). “What would you like, Epimetheus?” You ask kindly, eyebrows raised. 

“You told me you’d let me help design Man! All your other creations are so amazing and I want to learn your ways.” You give some side eye and mutter to yourself, “Oh yeah, I did say that.” ”What?” Epimetheus questions. “Oh, …nothing brother. Follow me.”

From my Gamebook, “The Fall of Prometheus”
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As R.O.B made his way to the abandoned hut, he saw a plethora of overgrowth mixed with dust covering the entirety of the hut. As he entered, he saw empty bookshelves mixed with fabric and tattered books on the floor. Defeated, he glanced around the room, hoping for any bit of literature intermixed with wisdom. Just as he was about to step out of the hut, he felt a pull towards a dust covered corner. Uncertain, he pulls a book out of the corner, and emphatically starts to flip through the pages.

R.O.B. stands at alert, lightsaber ignited. The calm, powerful yellow blade sizzles with the rain now starting to cover the ground, making the dirt turn into mud. His eyes scatter left to right, searching for dark troopers and any other reinforcements the inquisitor may have called to assist in taking him down.

Their eyes meet. The inquisitor pulls out his blade and in a whole swoop, ignites his unstable, red lightsaber. Their eyes meet again, and stances are chosen.

R.O.B. goes on the defensive, waiting for the inquisitor to charge. The inquisitor, chooses an aggressive, yet welcoming pose, as if he is inviting R.O.B. to attack first.

R.O.B. takes deep, meditative breaths, welcoming the force to guide his every action, and suddenly feels the pull to leap to the side. A giant, moss-covered tree lands right where R.O.B. was standing almost destroying the tiny hut. Smart, yet predictable move from the inquisitor. Once R.O.B. looks up, the inquisitor is already on top of him. R.O.B. deflects left to right, swing after swing, and finally force-pushes the inquisitor off of him, giving him some room to work. R.O.B. flicks his left wrist, sending mud onto the inquisitor’s mask, and dodges the incoming swing, sweeping his feet as he swipes his lightsaber across the inquisitor’s forearm, hearing the sizzling of the fresh wound on the inquisitor’s skin. With the rain adding more of a challenge, the pair stand ready for more strikes almost instantly.

The scream of the TIE Fighters from earlier pushes the trees and vines to the side, now circling the battle below them. “Reinforcements.” R.O.B. thinks to himself. The inquisitor looks up, looks back at R.O.B., and makes one last charge. Lord Vader wouldn’t be happy with an unsuccessful mission. Fast strikes going back and forth between the pair, sabers crashing and hissing with each contact made. Their blades meet, both being sent rolling in the mud. A ping goes off on the inquisitor’s helmet, and he tap his wrist, sending his ship directly to him. R.O.B is sent flying to a tree from the standoff, knocking him out.

From my online sketchbook on Instagram, “Organic Creative”

Check It Out

Character Selection:
In “Into the Bayou”, players can choose between 4 different hunter types. Each of the archetypes offers different strengths in relation to the game and how the player wants to play. 

Winston (The Tank)

  • Health: 4 Tokens 

  • Special: When down to one health, can do a saving roll to gain 2 HP. 

Levi (The Hunter)

  • Health: 3 Tokens

  • Special: Levi is an animal trapper If he rolls an even number during an encounter with an animal, the animal passively takes 1 DMG on their turns after the roll. 

Wilbur (The Lightweight)

  • Health: 2 Tokens

  • Special: If Wilbur rolls an even number, he adds 1.5 to his damage.

Charlie (The Trapper)

  • Health: 4

  • Special: Charlie is proficient in traps. If he encounters a trap, he must roll a three or higher to escape unscathed. If he doesn’t and fails the trap check, he only takes .5 damage.

From my tabletop board game project, “Into the Bayou”

Super early fast concepting with ChatGPT DALLE3 Generative AI Art.

I am a part of the student-run University of Utah Esports program. I commentate games, organize social content, and work to build up the general value of the overall program - under the direction of A.J. Dimick, our faculty advisor.

I am building up my design and art direction skills. I’ve worked on a few indie projects, and enjoy stretching out and building new worlds.

Film Animal
Director Ethan Hawkins
My Role Art Director

I’ve studied game asset pipeline production. I’m not an artist, but I can use Z-Brush, Maya, Unreal 5 - and the Adobe Suite.

I am a musician. I write, record and produce my own songs. I’d like to combine my design and my music someday.

I am looking for a job in Games or Tech. Contact me below!